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100 Things Every Designer Needs to Know About People (Voices That Matter)

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The book is not without a register of early internet charm which serves as testament to how quickly time seems to pass on the internet even as Weinschenk’s insights remain as relevant and interesting as ever. I wrote and ran my first computer program, and the printer spit out a piece of paper that said 'JOB ABORTED. While reading it, you will realize many of them are used in the main apps you use every day (and are not in some of the bad apps you use every day). The book “100 Things Every Designer Needs to Know About People” is a stellar read, if you’re looking to scratch that itch of how and why people react to products the way they do. Capturing the best from leading-edge graphic designers, photographers, and business visionaries, these books will help you advance your skills to the next level.

As designers, it’s important that we take into account how we weigh and consider different visual behaviors in the layout of our webpages and applications. People can hold three or four things in working memory as long as they aren’t distracted and their processing of the information is not interfered with. Simple and straight to the point, Susan Weinschenk's book is a very helpful tool for every designer. Most people get frustrated of reading the same sentence over and over again without taking any information in.Maybe you’re fixing your bike or finishing a marathon, whatever the case may be, you enter a flow state when you’re journeying toward a certain goal, uninterrupted by thoughts of other goals. When you see an individual smile, your brain responds with mirror neurons causing you to smile, too. Good book if you want to quickly grasp the basics of UI/UX design principles which are commonly used across the globe as best practices. Often, when people are presented with such a long list of possibilities, they get overwhelmed and end up randomly choosing something that seems good enough. Recommended to anyone who is a new design student or is simply developing (/designing) or wants to develop any intuitive application or just anyone curious who intends to understand this data-driven and systematic process to analyze their own behaviour.

Get full access to 100 Things: Every Designer Needs to Know About People and 60K+ other titles, with a free 10-day trial of O'Reilly. In an eye-tracking study of all the subjects who watched that well-known gorilla video (even the ones who didn't notice the gorilla) were registered by the eyetracking software as having looked directly at the gorilla. The formula of “this caused that, then this happened, then that”, the basic pattern of most stories, is easy for the mind to follow.Well, you have to start with understanding why an object elicits a response and then remains with us – and to understand that, you need to figure out how people work.

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